Gamification for Environmental Sustainability

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Gamification

Climate anxiety has become an increasingly central issue among young people today and, according to a Eurobarometer survey, 34% of them identify fighting climate change as one of their top priorities. At the same time, however, particularly due to acts of vandalism caused by some climate groups, many young people have turned away from climate activism. It is precisely from the necessity to work towards an alternative and playful approach to these issues and to create a platform of dialogue for young Europeans that Emotic's professional training course “Gamification for Environmental Sustainability” was born.  Thanks to the support of the European Union and the ERASMUS+ programme, 30 elected participants from Austria, Croatia, Czechia, Greece, Hungary, Latvia, Poland, Romania, Slovakia and Slovenia will also be able to obtain a reimbursement for their travel and accommodation costs and participate in the course this summer. 

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